class_name 灵阵Handler extends BaseHandler

# 布阵
func 布阵(data:Dictionary):
	var point_start = gameManager.map_points.get(data.start) as Point
	var point_end = gameManager.map_points.get(data.end) as Point
	gameManager.layer_effect.布阵(data.type, point_end, point_start.big)
	ObjectManager.soundManager.play(SoundType.灵阵_布阵)
